|Athletic Champion||Campaign||War for the Crown||Golarion||2||Select 2: climb, diplomacy, perception, swim.|
Gain: +1 trait bonus to selected skill checks.1)
Gain: +2 trait bonus on checks to navigate through a crowd or resist being moved against your will.
|Child of Oppara||Campaign||War for the Crown||Golarion||2||Gain: +1 trait bonus to appraise and Knowledge (Nobility) checks.2)|
Assets: noble's outfit, signet ring, one mundane item worth no more than 200gp.
|Disgraced Noble||Campaign||War for the Crown||Golarion||2||Gain: +2 trait bonus to bluff checks to conceal your identity and linguistics checks to spot or produce forgeries.3)|
1/day: Choose humanoid nemesis. Gain +1 morale bonus to attack and damage rolls against that nemesis. This bonus increases to +2 at 10th level.
|Rising Star||Campaign||War for the Crown||Golarion||2||Select 1: craft (Any), perform (Any).|
Gain: +1 trait bonus to sense-motive, survival, and selected skill checks.4)
Assets: masterwork musical instrument or tool appropriate to selected skill.
1/day: Invoke patron's reputation. Gain +2 circumstance bonus on a single bluff, diplomacy, or intimidate check.
|Senatorial Hopeful||Campaign||War for the Crown||Golarion||2||Gain: +1 trait bonus to diplomacy and Knowledge (Local) checks.5)|
1/week: Call on connections. Request an item worth up to 25gp per level. The potential value is doubled at 10th level and may include spellcasting services. Requests are fulfilled in 1d4 days.
|Taldan Patriot||Campaign||War for the Crown||Golarion||2||Gain: +1 trait bonus to sense-motive and Knowledge (History) checks.6)|
1/day: Recall noble trivia. Counts a successful discovery check against a Taldan noble.
|Young Reformer||Campaign||War for the Crown||Golarion||2||Gain: +1 trait bonus to disable-device and Knowledge (Local) checks.7)|
1/day: Cal upon “arrangements”8) made by fellow conspirators. Make a Knowledge (Local) check in place of disable-device, intimidate, or sleight-of-hand.